// Handle subsistence commands switch (parameters[0]) { case "subsistence.resources": DisplayResources(); break; case "subsistence.addresource": AddResource(parameters[1], int.Parse(parameters[2])); break; case "subsistence.removeresource": RemoveResource(parameters[1], int.Parse(parameters[2])); break; case "subsistence.setresource": SetResource(parameters[1], int.Parse(parameters[2])); break; case "subsistence.consumeresource": ConsumeResource(parameters[1], int.Parse(parameters[2])); break; default: Debug.LogError("Unknown console command"); break; } }
Note that this implementation assumes a ResourceManager class that manages the player's resources. You will need to adapt the code to your specific game's architecture.
public class SubsistenceConsoleCommands : MonoBehaviour { // Resource manager instance public ResourceManager resourceManager; Console Commands Subsistence
using System; using UnityEngine;
// Add a resource to the player's inventory void AddResource(string resourceName, int amount) { Resource resource = resourceManager.GetResource(resourceName); if (resource != null) { resource.quantity += amount; Debug.Log($"Added {amount} {resourceName} to inventory"); } else { Debug.LogError($"Resource '{resourceName}' not found"); } } // Handle subsistence commands switch (parameters[0]) { case
// Display player's current resource levels void DisplayResources() { Debug.Log("Current Resources:"); foreach (Resource resource in resourceManager.GetResources()) { Debug.Log($"{resource.name}: {resource.quantity}"); } }
// Remove a resource from the player's inventory void RemoveResource(string resourceName, int amount) { Resource resource = resourceManager.GetResource(resourceName); if (resource != null) { resource.quantity -= amount; if (resource.quantity < 0) resource.quantity = 0; Debug.Log($"Removed {amount} {resourceName} from inventory"); } else { Debug.LogError($"Resource '{resourceName}' not found"); } } case "subsistence.addresource": AddResource(parameters[1]
// Set a resource to a specified amount in the player's inventory void SetResource(string resourceName, int amount) { Resource resource = resourceManager.GetResource(resourceName); if (resource != null) { resource.quantity = amount; Debug.Log($"Set {resourceName} to {amount} in inventory"); } else { Debug.LogError($"Resource '{resourceName}' not found"); } }