Dig To China Script Roblox - Infinite Points Apr 2026
-- Set max points for all current and future players for _, player in pairs(Players:GetPlayers()) do setMaxPoints(player) end
-- Function to set points to max (This can be very high) local function setMaxPoints(player) local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local pointStat = leaderstats:FindFirstChild("Points") if pointStat then pointStat.Value = 999999999 -- Very high number end end end Dig to China Script Roblox - Infinite Points
-- Services local Players = game:GetService("Players") -- Set max points for all current and
-- Services local Players = game:GetService("Players") player in pairs(Players:GetPlayers()) do awardPoints(player
-- Function to award points local function awardPoints(player, points) -- Assuming Points are stored in a leaderstats folder local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local pointStat = leaderstats:FindFirstChild("Points") if pointStat then pointStat.Value = pointStat.Value + points end end end
However, creating a truly "infinite" points system might look something like this:
-- Example Usage: Award 100 points to all players on a timer while wait(10) do -- Wait 10 seconds for _, player in pairs(Players:GetPlayers()) do awardPoints(player, 100) -- Give 100 points end end To make a more "infinite" points system or significantly alter the game's points, you might consider modifying the game's logic directly. For example, you could override the points deduction mechanism or ensure points are constantly being added.