Fe Parkour Script Apr 2026

Vector3 movement = new Vector3(horizontal, 0.0f, vertical);

private Rigidbody rb; private bool isGrounded = true; private bool isWalled = false; private bool isVaulting = false; fe parkour script

// Movement Variables public float runSpeed = 8.0f; public float jumpForce = 5.0f; public float wallJumpForce = 5.0f; public float vaultDistance = 2.0f; public float vaultHeight = 1.0f; Vector3 movement = new Vector3(horizontal, 0

bool IsWalled() Physics.Raycast(transform.position, -transform.right, out hit, 1.1f)) return true; return false; Vector3 movement = new Vector3(horizontal

void Jump() rb.AddForce(new Vector3(0f, jumpForce, 0f), ForceMode.Impulse); isGrounded = false;

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