-- Bind functions to events Players.PlayerAdded:Connect(function(player) -- Create a new fireteam when player joins createFireteam(player) end)
-- Create a new team for the fireteam local fireteam = Teams:CreateTeam(fireteamSettings.fireteamName) fireteam script roblox
-- Limit fireteam size if #fireteam:GetPlayers() > fireteamSettings.maxFireteamSize then warn("Fireteam is full") return end end -- Bind functions to events Players
-- Fireteam settings local fireteamSettings = { maxFireteamSize = 4, fireteamName = "Fireteam" } fireteam script roblox
-- Remove player from fireteam player.Team = nil end