Gamma has always been a tinkerer. Long before GammaOS and before retro Android handhelds became a category of their own, he was pulling apart firmware, breaking ROMs with hex editors, and figuring out how to get Android running on devices it was never meant to touch. As a university student
There was a time when carrying your entire music library in your pocket felt futuristic. The ‘iPod era’. Drag-and-drop MP3 folders, carefully curated playlists, album art that may or may not have been the right resolution. It was messy, offline, personal, and somehow better because of it. Fast-forward to now,
The first few days with TRIMUI's Brick Hammer were mostly about how quickly it stopped feeling like something 'new', in the best way possible. That familiar little mental checklist kicked in: does this need its own screen protector, a pouch, a bit of careful handling...or
One of the most prolific weeks in The Bryant Review, we published some of our best content yet! From telling the story of Jordan Freeman of ZOOM-Platform to a co-authored article about Star Fox 2... I'm so excited about the work we've done this week. But
It’s strange to think that today — March 8th — is the one year anniversary of befriending you, dash. It’s not many friendships that start with a clear, definable date — let alone one that can be referenced with certainty years later. Yet with ours I can tell you not only
So my friend Hi-Tech Lo-Life let me know about Valve's Steam Year in Review 2025 which is, quote: "a platform-level summary for developers to learn about all the new features, tools, and improvements we shipped [in 2025]." Back in early February, Valve shared their Steam Hardware
The Impossible Shooter In 1997, a first-person shooter based on the latest James Bond film launched for the Nintendo 64... and it somehow managed to alter the trajectory of console gaming forever. On paper, it should have been a modest success at best. The film it was tied to had