Minecraft V1.19.1

public void generate() { // Generate building Random random = new Random(); int buildingSize = random.nextInt(5) + 5; for (int i = 0; i < buildingSize; i++) { for (int j = 0; j < buildingSize; j++) { level.setBlock(new BlockPosition(pos.getX() + i, pos.getY(), pos.getZ() + j), Blocks.STONE_BRICK.defaultBlockState(), 2); } }

// CityFeature.java package com.example.minecraft.feature; Minecraft v1.19.1

public static void register() { Registry.register(Registry.CONFIGURED_FEATURE_REGISTRY, "city_feature", CITY_FEATURE); } } To use the feature, you can add the following code to your Minecraft world's generation settings: public void generate() { // Generate building Random

public void generate() { // Generate districts for (int i = 0; i < 5; i++) { District district = new District(level, pos, i); district.generate(); } } } int buildingSize = random.nextInt(5) + 5

import java.util.function.Supplier;

import net.minecraft.core.BlockPosition; import net.minecraft.core.Holder; import net.minecraft.world.level.Level; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate; import net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager;

// CityFeatureRegistration.java package com.example.minecraft.feature;

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