Welcome, Guest. Please login or register.
Did you miss your activation email?
March 09, 2026, 02:19:32 am
News: Celebrating 30 years of Star Control 2 - The Ur-Quan Masters

  The Ur-Quan Masters Discussion Forum
  The Ur-Quan Masters Re-Release
  Starbase Café (Moderator: Death 999)
  Old memories of Star Control 2
« previous next »
Pages: 1 [2]
Author Topic: Old memories of Star Control 2  (Read 13583 times)
Lachie Dazdarian
Zebranky food

Offline

Gender:
Posts: 35



Re: Old memories of Star Control 2
« Reply #15 on: January 15, 2009, 11:56:04 pm »

My first experiences with SC2 were toward the end of my elementary school, around 1995, before my family moved to another part of the country. I was like 13. Super Melee mode fun to play and the first thing that captured my interest, but soon after I decided to take a crack at the actual game. Almost instantly the Super Melee mode became irrelevant (I play it rarely nowadays), and in summers of 1996, 1997 and 1998 SC2 became THE game of my life, which it remains to this day. I really had problems finding my place in the new surrounding back then, and SC2 was a wonderful comfort...or maybe a distraction.

Like someone also said earlier, it was the first game and perhaps remains the only that caused such honest excitement. Truly brilliant and unmatched writing in computer games creates a live, important and almost tangible world. I love it!
Logged
SuddenDeath
Frungy champion

Offline

Gender:
Posts: 96

mugen-h-slime-plus
from Sunstrike's image pack


Re: Old memories of Star Control 2
« Reply #16 on: January 17, 2009, 01:02:49 am »

Mugen-h-slime-plus Now

So, the user is likely looking for content related to a custom character or mod in the MUGEN engine. Let me confirm if I'm on the right track. MUGEN is a game engine where users can create their own fighting game characters and stages. Slime could be a character with specific stats, animations, and abilities. The Plus version might have improved animations, more abilities, or better balance.

Since the user didn't specify exactly what kind of content they need, maybe they want a detailed overview of the game or mod, including how to use it. Alternatively, they might be asking for a comprehensive guide, a character profile, gameplay mechanics, or even how to create such a mod themselves. mugen-h-slime-plus

I should consider different angles. Maybe the user is a player who wants to know how to play as Slime in Mugen H, or perhaps they're a mod creator looking to enhance the Slim character. I need to check for ambiguity here. The user might need step-by-step instructions on installing the mod, understanding the character's moveset, balance tips, or even the backstory of the character if there's a narrative involved. So, the user is likely looking for content


Yes! I actually missed that copy protection when I saw it wasn't there in UQM
It was sort of a small challenge and a fun start for the game...

Very few games could give me such a strong sense of nostalgia and fondness... SC2 and Thief: the Dark Project were the ones where this was most pronounced (not incidentally, these two are the best games of all time in my opinion )
Logged
Pages: 1 [2]  
« previous next »
Jump to:  


Login with username, password and session length

Powered by SMF 1.1.21 | SMF © 2015, Simple Machines