News | Forum | People | FAQ | Links | Search | Register | Log in
MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!

Novel Revelrebel Pdf Review

Need to make sure the tone is helpful and not assuming the book exists, but offering tools for the user to create their own guide if they have a specific text in mind. Highlighting research methods, like searching on Goodreads, Amazon, or library databases.

Wait, the user might be looking for a study guide for a real book but misremembered the title. In that case, suggesting similar books could be helpful. Also, emphasizing that using pirated PDFs is against the law and encourages supporting authors by purchasing legal copies. Novel Revelrebel Pdf

Another angle: maybe the user found a PDF online and wants to analyze it, but the content is unclear or there's no existing analysis available. So providing a framework for analysis would be useful. Need to make sure the tone is helpful

In any case, structuring the guide with clear sections, maybe a step-by-step approach on how to analyze the novel, and adding resources for further reading. Also, including a note about checking the book's legitimacy and where to find it legally. In that case, suggesting similar books could be helpful

I should also consider that the user might be looking for how to create their own PDF study guide, so including tips on formatting, using tools like Adobe or Google Docs to create PDFs, and organizing the content effectively.

Cool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
 
Does this generate the bunch of QC code necessary to map frames? :D 
Not Really 
But thats a good idea. When exporting is done I might add that in eventually. 
Exporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
What Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
Actually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
Niiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
 
Flags, fire, chains, breaking doors, breaking walls, etc. 
1 post not shown on this page because it was spam
You must be logged in to post in this thread.
Website copyright © 2002-2025 . All posts are copyright their respective authors.