-- Update GUI local function updateGUI() -- Clear current list for _, child in pairs(frame:GetChildren()) do if child ~= listLayout then child:Destroy() end end

-- LocalScript local Players = game:GetService("Players") local RunService = game:GetService("RunService") op valoblox script gui top

for _, object in pairs(parts) do if object:IsA("BasePart") and object.Value > 0 then table.insert(valuableBlocks, {Part = object, Value = object.Value}) end end -- Update GUI local function updateGUI() -- Clear

Op Valoblox Script Gui Top

-- Update GUI local function updateGUI() -- Clear current list for _, child in pairs(frame:GetChildren()) do if child ~= listLayout then child:Destroy() end end

-- LocalScript local Players = game:GetService("Players") local RunService = game:GetService("RunService")

for _, object in pairs(parts) do if object:IsA("BasePart") and object.Value > 0 then table.insert(valuableBlocks, {Part = object, Value = object.Value}) end end