Function Demo | Otome

def help_eli(): print("You decide to help Eli look for her spellbook.") print("As you search the classroom together, you begin to chat.") print("Eli seems grateful and a bit more at ease around you.")

if action == 'a': help_eli() elif action == 'b': ignore_eli() else: print("Invalid choice. Let's start again.") start_game() Otome Function Demo

def start_game(): print("Welcome to the Otome Game Demo!") print("You're a young mage arriving at Silvermist Academy.") print("As you enter your first class, you notice a commotion.") print("One of your classmates, a seemingly shy girl named Eli, can't find her spellbook.") def help_eli(): print("You decide to help Eli look

action = input("Do you: (A) try to talk to Eli after class, (B) ignore her completely? ").lower() def walk_with_eli(): print("As you walk Eli back to

action = input("Do you: (A) walk Eli back to her dorm, (B) return to class on your own? ").lower()

Let's create a simple interactive story. In this demo, you're a protagonist in a fantasy world who has just arrived at a prestigious academy for magic users. You're immediately caught up in a mystery involving one of your classmates.

def walk_with_eli(): print("As you walk Eli back to her dorm, the conversation flows easily.") print("You learn you both have a love for rare magical creatures.")